Anna Torv
There was much I did not know concerning video games. Some of them are very violent. Heavenly sword (2007), however, is an entirely different. I've had many discussions with a friend who wrote it. The thing he's looking to accomplish is get the player to care. Yes, there's killing. In "Heavenly Sword", the character "Nariko" in which I am playing has a passion for protecting her family, and ultimately this girl who is on the run. This game is gorgeous. It's more than just a videogame. The goal of the environment is to protect and take care of. My friend has a plan to make a game where the players are feeling something. The game can get people crying in the form of making them feel as if they were not successful in their attempt to defend the people they love. That's not "Pac-Man". There are instances when I don't have the confidence of saying a particular line from the script. I'll even ask the American for their opinion and they'll respond "Oh yeah. This is how we speak in Australia." The word torch is pronounced differently in Australia. If I say "Can I have a torch?" I am referring to the word torch in Australia. It's a good question "Can I obtain the torch?" seems to have no any effect.



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